Vampires lair progress!


Hello people of the internet!
I figure I should make another one of these,  but im not good at writing these and im currently eating do ill keep it simple and spit it into 3 sections:

LAIR PROGRESS

NEW CONTENT ADDED TO OLD AREAS

SPELLS & ENEMIES

So lets get into it

LAIR PROGRESS

I have 4 rooms done so far, each being a puzzle/challenge that might be infuriating without incredible care. 
The optional maze holds clues to answer/help you with the gauntlet you will face (though you may want to brush up on Spanish). OH YEAH! once you enter, you cant leave so you better stock up on potions.
The rooms ramp up in difficulty, with the 5th and final one will be just terrible. and once you make it past, you will face the vampire, but this time, he might not escape. 


NEW CONTENT ADDED TO OLD AREAS

I'm not adding much, but fixing bugs, new dialogue and not much more.
its all minor things that add more personality to Afres and Syra. Though Mark will get less by default, I hope that he is a good charachter nonetheless. 

SPELLS & ENEMIES

I have been AT WORK  with this, Lets start with the SPELLS.


These are the spells Mark gets access to. I have fully fleshed out him as the support class, able to provide cover and effects to assist out main duo. He might seem weaker than the others, but that's only if you aren't good at the game. Yeah I said it, if you have a problem, Its a genuine skill issue.

The spell/skill list of Afres and Syra have been increased, as well as the order being slightly shifted for balance reasons.

Here is one of the new spells:


ALSO! since some spells have both MP and TP cost (and RPG maker doesn't show it in the menu/battles) It now shows the cost to use aong with a short description.

Now onto the enemies

That's right 14 whole enemies,  now that isn't a lot, but that's what I've made SO FAR. but even with that there are now 44 different battles you can encounter. This is only the beginning, There are many more encounters that will be found once I decide to make them.

With an extended understanding of the "Traits", Enemies and party members have a bit more strategy and personality. While some enemies are simply weak and resistant to elements, some have natural regeneration or multi-attack. allowing for some I very interesting combat scenarios.... In the next update.... Yeah sorry Its going to need a little more time in the oven before something truly good can be made.


Last thoughts.
Thanks to the 11 of you that have downloaded my game, I hope to bring this number up to the triple digits in a few months,
Thanks to all of your support, even if there's so few of you, it makes me feel good that I could've provided fun to you by doing something I love.

If you have any suggestions or critiques leave a comment on a YT video or here in itch.io. 

Cya in the next one (its 9:35PM oh god) and have a good time of day

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